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NULLFILE Class Reference

Audio object that endlessly consumes and produces audio data. More...

Inheritance diagram for NULLFILE:

AUDIO_IO_BUFFERED AUDIO_IO DYNAMIC_OBJECT< string > ECA_AUDIO_FORMAT ECA_AUDIO_POSITION DYNAMIC_PARAMETERS< string > ECA_OBJECT ECA_SAMPLERATE_AWARE ECA_SAMPLERATE_AWARE List of all members.

Public Member Functions

virtual std::string name (void) const
 Object name used to identify the object type.
virtual void open (void) throw (AUDIO_IO::SETUP_ERROR &)
 Opens the audio object (possibly in exclusive mode).
virtual void close (void)
 Closes audio object.
virtual long int read_samples (void *target_buffer, long int samples)
 Low-level routine for reading samples.
virtual void write_samples (void *target_buffer, long int samples)
 Low-level routine for writing samples.
virtual bool finished (void) const
 Whether all data has been processed? If opened in mode 'io_read', this means that end of stream has been reached.
virtual bool supports_seeking (void) const
 Whether device supports non-blocking I/O mode.
virtual void seek_position (void)
 NULLFILE (const std::string &name="null")
NULLFILEclone (void) const
 Virtual method that clones the current object and returns a pointer to it.
NULLFILEnew_expr (void) const
 Virtual method that creates a new object of current type.

Detailed Description

Audio object that endlessly consumes and produces audio data.

And is incredibly fast. :)


Member Function Documentation

NULLFILE* NULLFILE::clone void   )  const [inline, virtual]
 

Virtual method that clones the current object and returns a pointer to it.

This must be implemented by all subclasses!

Implements AUDIO_IO.

virtual void NULLFILE::close void   )  [inline, virtual]
 

Closes audio object.

After calling this routine, all resources (for instance files and devices) must be freed so that they can be used by other processes.

Precondition:
is_open() == true
Postcondition:
readable() != true

writable() != true

Reimplemented from AUDIO_IO.

virtual bool NULLFILE::finished void   )  const [inline, virtual]
 

Whether all data has been processed? If opened in mode 'io_read', this means that end of stream has been reached.

If opened in 'io_write' or 'io_readwrite' modes, finished status usually means that an error has occured (no space left, etc). After finished() has returned 'true', further calls to read_buffer() and/or write_buffer() won't process any data.

For output for which 'finite_length_stream()' is true, when 'finished()' returns true, that means an error has occured. Otherwise 'finished()' just tells that further attempts to do i/o will fail.

Implements AUDIO_IO.

virtual std::string NULLFILE::name void   )  const [inline, virtual]
 

Object name used to identify the object type.

In most cases, object name is same for all class instances. Must be implemented in all subclasses.

Implements ECA_OBJECT.

NULLFILE* NULLFILE::new_expr void   )  const [inline, virtual]
 

Virtual method that creates a new object of current type.

This must be implemented by all subclasses!

Implements AUDIO_IO.

virtual void NULLFILE::open void   )  throw (AUDIO_IO::SETUP_ERROR &) [inline, virtual]
 

Opens the audio object (possibly in exclusive mode).

This routine is used for initializing external connections (opening files or devices, loading shared libraries, opening IPC connections). As it's impossible to know in advance what might happen, open() may throw an exception. This way it becomes possible to provide more verbose information about the problem that caused open() to fail.

At this point the various audio parameters are used for the first time. Unless locked_audio_format() is 'true', object tries to use the audio format parameters set prior to this call. If object doesn't support the given parameter combination, it can either try adjust them to closest matching, or in the worst case, throw an SETUP_ERROR exception (see above).

Precondition:
is_open() != true
Postcondition:
readable() == true || writable() == true || is_open() != true

Reimplemented from AUDIO_IO.

virtual long int NULLFILE::read_samples void *  target_buffer,
long int  samples
[inline, virtual]
 

Low-level routine for reading samples.

Number of read sample frames is returned. This must be implemented by all subclasses.

Implements AUDIO_IO_BUFFERED.

virtual bool NULLFILE::supports_seeking void   )  const [inline, virtual]
 

Whether device supports non-blocking I/O mode.

By default, seeking is supported.

Reimplemented from AUDIO_IO.

virtual void NULLFILE::write_samples void *  target_buffer,
long int  samples
[inline, virtual]
 

Low-level routine for writing samples.

This must be implemented by all subclasses.

Implements AUDIO_IO_BUFFERED.


The documentation for this class was generated from the following file:
Generated on Fri Apr 8 01:38:03 2005 for libecasound by  doxygen 1.4.1